Among the Nobodies (Or, the Problem With the Fandom)

Well, it happened. I posted back in July that I was playing Final Fantasy XIV more now than World of Warcraft…and in October, I finally decided to unsubscribe from WoW.  I’ll be back to finish up some RP things once Blood Elves finally get new models, but until then, I won’t be paying for a game I’m not playing.

It’s a wonderful change of pace, but to fully explain why, I need to go and explain the main thing that pushed me to quit.

Surrounded by Somebodies

In the WoW fandom, I was very active on Twitter.  I was and still am friends with people there- some people who do things like run blogs, or manage fansites.  I always struggled to find my place in the fandom.  I was too timid to enter what was the final writing contest.  I wrote fanfiction and roleplayed.  I was not and probably never will be a popular blogger, and I never quite found my niche.  Others had transmog, pet battles, theorycrafting…there was no longer a place for people like me who liked to write.

That was how it felt, anyway.  My blog posts were never popular, and I struggled to find my place among big names and big blogs.

And then the devs joined in.

Now, having developers seemingly accessible might be a good thing to a point, but it became, to me, a point that they were right there and yet still so far away.  I could ask them questions and occasionally get answers.  When the fanfiction forum opened, I had a small glimmer of hope that this was it.  I would post my stories, and someone might see them.  Call it foolish, and it probably was, but something like that gave me a shred of hope that someone at Blizzard might read my stories.  That maybe they might say “hey, this is really good” or something.

It was a dream.  A silly one, sure, but it was mine.


The problem was that I was one or two degrees of separation from well-known fans and the devs themselves.  When the Warlords of Draenor beta came around, tribute items and NPCs were added.  People were recognized for their efforts…and that, I feel, is the problem.  It was almost a goal in the fandom to have an item or an NPC in the game.  People will tell you that it isn’t- but I’ve seen what happened when those NPCs were added and then the upset when they were accidentally removed.

But this time, it wasn’t just the people that toiled on blogs getting in-game nods.  Some people, one who had written novels about the game, were left out, and others were included…others who were seen as popular “big name” fans.

How are we to reconcile who gets added with who we feel is deserving?  I struggled with that, myself, and with the feeling that I would never be significant enough to warrant a nod.  The devs and their attentions were right there, and yet almost ungraspable.

In the end, it was the feeling that no matter how hard I worked on my writing, that my form of interacting with the fandom was invisible and unimportant that caused me to drift away.  There was no support for RPers in-game aside from designated servers.  There was a fanfiction forum that I posted to where my stories about NPCs were lost among the original character tales.

And that was how I felt.  Overlooked, and like I didn’t matter.  I didn’t do things the “right” way, ergo I would always be two steps away from someone with an item or NPC in-game.

I hated that feeling.

Oceans Apart

Here is the thing about Final Fantasy: I will always be a nobody.  I don’t deny that.  I find comfort in it.  The developers are over in Japan.  I cannot expect to be known by them, nor is there the illusion of accessibility.

In that, I find comfort.  I can go back to being me.  I don’t feel what was certainly petty jealousy when someone was recognized in-game.  I’m just me.  I chat with people on Tumblr and Twitter, and I RP on my server.  That’s all there is.  There’s no vying for tributes by this fandom, no expectations or hopes that maybe if you stand out enough, work hard enough, that you’ll be recognized.

Among Nobodies

I’m not the only one, I know.  Sometimes this same thing gets mentioned on Twitter, and I think it’s something that should be explored.  What is the “right” way to run a fandom?  How should companies and developers interact with their fanbase?  Should the attention be widespread?  Should it be reserved only for the top 1% of raiders/PvPers?  Should it be given to friends of the developers?

I don’t have the answers, and I wish I did.  I feel that the ultimate goal of any social media presence is to interact but also guide the fandom.  Interaction is a subtle but strong way to turn the fandom into what you want it to be.

I don’t think the current model works for the WoW fandom.  I wish it did.  But I know that there are those like me who have left it and feel almost free from the vying for tributes, for developer attention.

I feel that this is a problem, but one that no one really wants to talk about.  But it’s certainly the reason that, now that I’m free from that jealousy, from the crushing hope that one day I might, too, be noticed, I feel like I am finally able to enjoy a game.

It’s not the same for everyone, and I don’t expect everyone to like this, but it’s honesty.  Brutal, ugly honesty.  And I think this is something that the Warcraft fandom could benefit from thinking about.

On Trans and Non-Binary Characters

Today’s post comes as an answer to @philcooper who was wondering if there were any guides to writing trans and non-binary characters, especially not turning them into a token.

Gender Basics!

Okay, so to understand where we’re going with this, we need to have an understanding of what gender IS.  To make this more simple, think of gender like a line here:


We have feminine on one side, and masculine on the other.  Think of this line when you’re writing characters that fall in what we call the “gender binary”.  Binary meaning two- male or female.

So you might have a character that is one one side or the other.  Or you might have a character that is more like this:


Or like this:


Thinking of gender less as a black and white and more like shades of grey is going to be the biggest step that you can take.

Also, we need to understand here that sex is NOT gender.  Someone may have a penis but be a woman, or a vagina and be male.  Gender is not the body, it is the mind (or spirit, if you will).


When we say “transgender” what we mean is someone who was born a certain sex (male, female, intersex, or other, if we’re writing fantasy) but who does not identify with that binary gender.  So, for example, you might have a character that was born with male sex (in the trans community, a term that is often used is “assigned (sex) at birth”) but who is female or feminine.

When writing characters like this, it is very important to understand that transgender people were not, for example, “born a girl but turned into a man”- this person is who they have always been.  This is why I like terms like “assigned female/male at birth”- they put it on those around us to have gendered us incorrectly.  If a transwoman transitions, she is and always has been a woman- she just needed to adjust her body.


Transition for most individuals is both physical and social.  When we speak of transition, it can encompass many things- from taking hormones and undergoing surgery to change the body, to being “out” and expressing correct gender to family, coworkers, and friends, to changing names and legal documents to express correct gender.  Some transgender people do all surgery, some only do some.  Same take hormones, some never do.  Some are only “out” in certain places.   It depends on each person.

After transition, some have the goal of living as their gender, without anyone knowing they are any different from a cisgender (that is, someone who agrees with their assigned sex) individual.  Some may not acknowledge their birth-assigned gender.  Some people, however, remain open about their status as a transgender individual.  It is completely up to the individual how they wish to live.

This is where you need to take into account your character’s society.  For example, think of a Night Elf from World of Warcraft– they have a matriarchal society that places emphasis on a moon goddess.  A transwoman (that is, someone assigned male at birth but whose gender is female), may be accepted by the priesthood and seen as being “chosen” by the goddess, for an example of a scenario where the society is favorable.  It really depends on the world that you are writing in.

Okay, but what about growing up?

Think of things like this when writing your character- how did they act as a child?  The most basic that we can think of would be a child of one assigned gender liking things of another gender or hanging out with peers of that gender they identify with.  Did their parents and society support them?

The scary thing is that many of us transgender people face the fact that we can be disowned by our families for expressing our true genders.  Some of us have freedom to be who we know we are, some have to deny their feelings for many years, some have to live fully as their assigned gender in order to survive.

The other fact that is, sometimes people enjoy things their assigned gender is “supposed” to enjoy.  A transman might have grown up wearing frilly skirts and playing with dolls, and that’s fine, too.  I really want to stress that gender is completely personal and unique to each person.  Sure, you’ll fine some transmen that like being extremely masculine, but you’ll also find some that love wearing dresses and makeup.

To truly write a trans character, you have to understand that nothing is inherently feminine or masculine.  Society tells us it is, but it doesn’t mean that ONLY girls can like one thing and ONLY boys another.

 That’s enough binary for now

It’s very true that even in our world today, plain old Earth, sex is not just defined by the male/female binary.  Intersex people also exist- a good basic overview of what intersex is can be found [here].

But not even with just sex, there are non-binary genders.  Generally found under the “genderqueer” umbrella, there is where you find people who fall “between” two genders- or maybe they don’t feel they have a gender at all!

Common non-binary genders include:

Queer– a “catch-all” term, can include people who lean toward one area of the binary but don’t feel that it truly defines them

Genderfluid– someone whose gender identity and presentation fluctuate between male and female and neither and both

Bigender– someone who feels both male AND female.

Agender– someone who feels neither!

There are many more than this, and you can find them with q quick Google search.

Something important to note is what when writing a non-binary character, you will need to settle on pronouns to use for this character!  A singular “they” is usually the easiest for most people, but you may find other queer pronouns useful.

Putting it together to write/RP

Okay, we have the basics of how this works on Earth, but now let’s look at it from an RP perspective:

The first thing you have to do is develop your character.  Please note that on my character questionnaires, gender isn’t considered until you have the groundwork for your character.  Yes, it is essential to an individual’s identity and how they fit in society, but starting from that point is, for people inexperienced with writing these characters, a very easy way to sabotage your character and have their entire self be about being transgender.

You have to consider the genders present in the story.  Are they binary?  Is there a third gender?  Only one gender?  No genders?  I very highly encourage people who are writing fantasy and sci-fi to think outside of the binary that we have on Earth.  These are other worlds!  Feel free to get creative and think a little about what would fit in with the society present!  It may be helpful to look into how different cultures around the world see gender, even starting from as basic as this Wikipedia entry.

But most importantly, let your character have their own motivations.  Let them have a full story.  Don’t turn them into a stereotype- let them be an individual, and let them be a fully fleshed-out character, instead of one that just hangs in the background.  I encourage this because it’s not nearly often enough that people like me get to be the hero.  Dare to do something different!

Feel free to ask me any questions, and I hope this helps!

Dee’s Character Creation Questionnaires!

There is one tool that I really like for developing characters, and that is a character questionnaire.  I’ve written up one of my own, and I’d like to go through it now.  I’ve divided mine into three “levels”, but this post will just cover the first two.

Level one is intended to give you more of a general view of your character- you should be able to start playing with your character with this basic information.  I recommend giving it a few RP sessions and then tackling level two- just so you have a good feel of which parts from level one are working and which aren’t.

Don’t think of these as being written in stone!  Think of them as something you can go back and edit and change.  As the blog name implies, characters are constant works in progress.  Don’t be afraid to change something if it isn’t working out!

Level One:

Level one is a rough overview of your character.  Some of these questions seem super simple, and some are a little harder.  The idea is to get yourself thinking less in details and more in an overview and in character themes.  As such, keep your responses short!  I will paste the blank templates at the bottom of this page!

Age: (even just “young adult”, “middle aged”, etc works here)
Height: (Be general if need be!  Tall/Short/Average works!)
Build: (Thin?  Muscular?  Heavy-set?  Fat?)
Personality breakdown: (Use less than 10 words to describe this character)
History: (Use outline format, don’t worry about paragraphs- bullet points!)
Home town: (Where do they live right now?)
Deadly sin: (Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride)
Heavenly virtue: (Chastity, Temperance, Charity, Diligence, Patience, Kindness, Humility)
One theme: (Just one, something like “you can never go home again”.  Think of common tropes in fiction.)
Color: (Check color symbolism for rough ideas of what each color entails.  This is a pretty good run-down.)
Close relationships: (Family, friends)
Occupation: (Or class, for a game character!)
Strengths: (Powers or just character strengths.  Keep this short.)
Weaknesses: (Either physical or mental or personality flaws.)

 That should give you a rough idea, enough to start playing or writing!  After a few tries with this character, feel free to move on to level two.

Level Two:

These questions are a little less of overview questions and more specific.  This is where you want to start using paragraphs to answer these questions.

Lawful/Neutral/Chaotic: (this and the below question might be basic development questions for your RPG)
Mother: (Name, race, what was their relationship like?)
Father: (Same as above)
Favorite food:
Smells like:
Face claim: (Do you have a model or actor/actress that you like to think of as looking roughly like this character?)
Voice claim: (Or maybe no one looks like them, but someone sounds like their voice does!)
Passion: (What really drives them?  What is their goal?)
Foible: (What is keeping them from getting that goal?  Note that this must be based in the character itself- something about them that holds themselves back.)
Biggest regret:
Thoughts on their occupation/class:
Least favorite city:
City or rural life: (Would they rather live in a big city, or out in the countryside?  Why?)
Thoughts on love:
Introvert or extrovert:
Optimist or pessimist:
Sexuality: (Keep in mind that this may change as you play!)
Gender: (Are they male, female, other?  None?  Does their world have non-binary genders that they might fit in with?)
Sex: (Physical sex, not necessarily the gender above.)
Thoughts on other races: (Do they love them?  Hate them?)
Personality quirks: (Maybe they’re a very serious character who likes to make crude jokes, for example.)
Physical quirks: (Freckles?  Odd eyes?  Scars?)
Disabilities: (Visible or invisible, if applicable)
Theme song: (Maybe you have one song, maybe you have a playlist! Pick a few that remind you of your character.)

These should be a good starting point for you!

The raw text for copying and pasting:

Level One:

Personality breakdown:
Home town:
Deadly sin:
Heavenly virtue:
One theme:
Close relationships:

Level Two:

Favorite food:
Smells like:
Face claim:
Voice claim:
Biggest regret:
Thoughts on their occupation/class:
Least favorite city:
City or rural life:
Thoughts on love:
Introvert or extrovert:
Optimist or pessimist:
Thoughts on other races:
Personality quirks:
Physical quirks:
Theme song:

What I Do Best


This blog has always kind of been all over the place, as I’ve struggled for relevance.  I’m not a theorycrafter.  Nor am I a hardcore raider or top PvPer.  I don’t battle pets or discuss fashion (though I could do the latter).  There is only one thing that I really do well enough to consider it “contributing”- I write stories.

I’ve decided to drop the pretense that I do anything else as well as or better than anyone else in the Warcraft fandom.  I write.  I make characters.  I shout into the void that we call lore and dredge up something mildly interesting, hopefully.



I have updated my current characters page with my current character listing.  We’ll see how that changes here in a bit.

I hope to discuss RP and character development more here eventually!  For the time being, I’m going to plug a podcast episode that I was on- Justice Points, episode 39, on writing women characters!



Final Catbards, or Greener Grass


I’m on a little bit of an unintentional WoW vacation.  After being disenchanted with the community and the game for a bit, I picked up Final Fantasy XIV to play with a friend.  Bards are my favorite class in every game, and FFXIV has them!  I rolled a little catboy archer to play with my friend, and I’ve recently, after four months of playing off and on, hit level cap.

But I’ve noticed a few things about this game.

The Good, the Bad, and the Bardly


Every game will have its roadblocks.  Some players will find FFXIV to be a bit “grindy”.  But, playing to current level cap, 50, I’ve noticed some things that I like and some things that don’t work too well.

The Good:

  • Dungeons are unlocked through quests, making them feel more like they have a place in the overall story.
  • An incentive system to give reason to be supportive to other players (more on that in a moment)
  • Interesting class system nearly eliminates the need for alts
  • Amazing graphics
  • Great storyline that feels like a Final Fantasy game
  • Starter gear set for each job with pieces at levels 45 and 50
  • Numerous class quests that feel meaningful
  • World travel is easy and much quicker than flight points- less time spent on travel and more time actually out interacting with the world.
  • My server, Balmung, is very welcoming to RP (to the point that it’s branded an unofficial RP server- there are no officially designated RP servers).
  • Bards (this deserves its own bullet point)

The Bad:

  • Subscription-based, I know some people don’t care for that.
  • Dungeon attunements (I like them)
  • Levels 46-50 are a grindfest
  • I couldn’t play for nearly a month because the graphics caused my computer to overheat- I needed a better cooling system (so not so good for less beefy systems).

Leveling was easy until around level 35- generally just doing dungeons and the main storyline quests (and class quests) got me there, and then things got a little bumpy and I had to turn to grinding repeatable quests to finish some levels, and almost entirely those from 46-49.

The storyline itself felt like a traditional Final Fantasy game, with your character as the main character.  Many standard Final Fantasy elements made an appearance (Ifrit and other summons, an airship, this game has a Cid, classes and monsters).

Classes and Jobs are extremely interesting in this game- one character can essentially be every class in the game.  Changing classes is like changing specs in WoW, with the main drawback that when you change classes, you must re-level it.  So on my level 50 bard, I could swap to White Mage and have to start over and level from 1-50, with the ability to swap back to my bard at level 50 any time.  There’s a bonus to leveling other classes- some class spells and abilities can be used cross-class (mainly things like cooldowns).

Really, the only reason I’ve rolled any alts at all is because I want different characters for RP.

Fostering a Supportive Playerbase

Imagine walking into LFR and being welcomed for never having done the instance before.  That was nearly what happened to me last night when I went into an 8-player instance for the storyline.


The main difference here is that Final Fantasy will detect when someone in the instance group has never completed it and grant a bonus reward.  This happens even in leveling dungeons: groups with people new to the instance will get bonus EXP for a clear.  In endgame content, it’s bonus gear currency.  It would be like, instead of getting 90VP for a wing of LFR, you got 270 for a clear.  New people are seen as less of a detriment, and more of someone you’re rewarded for helping.

And that’s not the only thing, there’s also a system that, after every instance, you can grant a commendation to a player that left a good impression.  Maybe it was someone who was helpful and nice.  Maybe it was someone who did hella DPS.  Maybe it was just a healer who healed you when you stood in bad.

Commendations give cosmetic rewards- things used to decorate your mount, a pet, a title, even a mount.

working on my hat for my chocobo

The difference here is that, instead of dungeon debuffs or votekicks that punish people for not playing “nice”, there is incentive to be decent to each other.  Positive reinforcement -vs- negative.  And I’ve found that makes a lot of difference.

 Is the Grass Greener?

I’m not saying I’m quitting WoW, but I am enjoying Final Fantasy XIV much more, right now.  The graphics are amazing, and I’ve found a really good group to play with.  Plus, I get to be a bard!  Sometimes you just need a change of pace, and maybe FFXIV is that for me.

Plus, they’re adding a marriage system in an upcoming patch that will allow same-sex couples, which is a fair bit better than WoW is doing on that front (not as good as Wildstar, admittedly).  I’m looking forward to playing the endgame and beyond!


Building a Better Gladiator

In Warlords, Protection Warriors will have a special level 100 talent, Gladiator’s Resolve.


Tooltip from!


And, for reference, Shield Charge:


Tooltip from!

Now, these are cool, and I’m really excited about this.  I’ve recently swapped to playing my warrior more than my monk, and I enjoy PvP on my warrior.  My PvE spec is protection, and I’m very excited to be able to be Prot/Prot in Warlords, but I forsee some balancing issues with Gladiator’s Resolve.

 Balancing Problems

I predict that we’ll see quite a few people trying out Gladiators in PvP (I know I will be), and the problems there lie in that aside from shield block, a Gladiator has access to a protection warrior’s full toolkit, as well as being able to swap into defensive stance to reduce damage when picking up a flag or things like that.  Additionally, Gladiators will have access to Shield Barrier to allow them to be a highly defensive spec even while in Gladiator Stance.

As a DPS spec, there won’t be as many balancing issues in PvE.  Vengeance will be a nice bonus to PvE play, but this is non-existent in PvP.  Also, in PvP, tank-specced players take additional damage, something that @Holinka on Twitter has offered may not be an issue for Gladiators- but that still brings up the issue that you can still play defensively by swapping stances.  Also, Mastery will be a completely useless stat for Gladiators.

Granted, all of this is mostly what I’m predicting- I don’t have beta access at the moment and can’t actually test any of this out, nor do I know anyone who is playing with Gladiator’s Resolve on the beta/alpha.

The main issue right now is that Gladiators are a spec that will either need to be broken for PvP- taking additional damage for being Protection-specced- or will be a constant work in progress to balance them throughout the expansion.

Building a Better Gladiator

My suggestion is very simple at the core, but will be a bit of an undertaking:  make Gladiator a completely separate specialization from Protection.  Borrow things from Protection and the DPS specs, but flesh them out completely.  Force the fact that you can play either defensively or offensively, and make that a conscious choice.

Main stats:  Crit, Multistrike, Mastery (Multistrike Attunement)

Mastery: Increases the damage you do with shields by x% (this is a very simple suggestion.  Another one would possibly be a Mastery that grants something like Deep Wounds- making your special attacks cause a bleed.)

Main Skills: Shield Slam, Shield Charge, Revenge, Devastate, Talented Abilities (Storm Bolt, Bladestorm, etc).

Remove Shield Barrier, Shield Wall, and Last Stand for Gladiators, keep Blood Craze and Riposte (these will need to be balanced) to allow for some survival.  Change abilities like Demoralizing Shout and Spell Reflection to cost rage, making it a conscious decision to either play offensively and use rage to attack, or play defensively.  Give back Rallying Cry, or in its place, a different cooldown- one that grants either crit or multistrike to party and raid members.

Add a new DPS cooldown or change Recklessness to grant crit percentage, allowing it to be used akin to a mix of Recklessness and Die by the Sword.

In Closing

I’ll be testing Gladiators once I get beta access, and fully expect them to be difficult to balance in PvP unless the spec is separated from Protection.  My suggestion to allow for easier balancing is to make them a fourth Warrior specialization, one that is a more dedicated DPS spec with some defensive abilities that require making a conscious decision between defensive and offensive play.

Dee’s Quick and Dirty Windwalker Guide

So I’ve got this time at the end of an expansion, and you’ve got this new class you want to try out, but where to start?  This is a simple Windwalker DPS guide.  I am by no means an expert in this, but I have a very rough idea of how do.

Third post in a row I’ve used this in hahah I win

The Basics

Windwalkers use two resources- energy and chi.  Energy is mainly consumed by the ability Jab, and this generates chi:

Jab will mainly be used to generate chi for your other attacks.  You will be hitting this button a lot!  You can also use Expel Harm to heal yourself and generate the same amount of chi.

There are four main chi consuming abilities: Tiger Palm, Fists of Fury, Rising Sun Kick, and Blackout Kick.

Okay, I know, tooltips are great, but the key things there are- Tiger Palm grants you a buff that lets your attacks ignore 30% of an opponent’s armor.  Rising Sun Kick puts a debuff on the target that causes them to take 20% more damage from your abilities.

The basic priority is this:

  1.  Jab/Expel Harm to generate Chi.
  2.  Tiger Palm for the buff- keep this buff up at all times.
  3.  Rising Sun Kick on cooldown.
  4. Your level 30 talent (Chi Wave).
  5.  Fists of Fury on cooldown.
  6.  Fill in with Blackout Kick.

There are a few other things to watch out for.  In an AoE situations, use Rushing Jade Wind (I’ll cover that next!) or Spinning Crane Kick.


You have four abilities that will light up- Tiger Palm, Blackout Kick, Tigerseye Brew, and Touch of Death.

Tiger Palm and Blackout kick will even put a little aura around your character (the blue things, below):

To the left- the green bar tracks my Tiger Palm, and the dots track my chi. I’m using a horribly outdated RealUI.

When these light up, that just means that you can use that ability without using any chi!  YOU GET A TIGER PALM.  YOU GET A TIGER PALM.  You get the idea.  It’s best to use these quick- they don’t stack more than once, so use it before it can show up again and refresh itself.

Of the other two abilities, the one that is a little trickest to understand is Tigerseye Brew:

You want to use this when you have 10 stacks, mostly.  It can go up to 20, and that’s when it will light up.  To really maximize how you use this, you’ll want to line it up when you can use a good burst of DPS- small burn phases, especially.  Otherwise, just use it at ten stacks.

Touch of Death can be very useful when soloing and questing, and on fights where there are adds (like Immerseus).


Most Windwalker cooldowns are utility cooldowns, aside from if you talent into Invoke Xuen at level 90.  The main one to start using is Energizing Brew when you find yourself starved for energy and need to generate chi.  Fortifying Brew is good to keep handy.

There aren’t any magic burst DPS buttons for monks, though.  Our DPS is generally pretty even over the course of a fight.


I don’t want this section to run too long, but I’ve put the talents I recommend in little boxes here:

Levels 15, 60, and 75 are mostly up to what you think would fit in best with your playstyle and what you need to bring to a fight.  For example, on a fight like Iron Juggernaut, I’d recommend taking Dampen Harm so you can help with mines.  If you’re just doing LFR or something, though, you can probably do just fine with anything in these tiers.

Levels 30, 45, and 90 I do have recommended talents for!

At level 30, I highly suggest Chi Wave.  It is a short cooldown that can also be used for burst healing if you’re doing things like soloing elites (against these, will will bounce all 7 times).

At level 45, I recommend either Ascension or Chi Brew.  I personally like Ascension because I have a bad habit of sometimes hitting jab one too many times, but your mileage may vary!

At level 90, I recommend either Rushing Jade Wind or Invoke Xuen, the White Tiger.  Rushing Jade Wind is better for heavy AoE situations, but Xuen also does some AoE damage.  I’ll admit that I take Xuen entirely because I like having a battle tiger with me, I’m not going to lie.  If you pick him, be sure to use it on cooldown.

Storm, Earth, and Fire

Storm, Earth, and Fire is something that I’m just starting to master, myself.  It’s a very useful ability for fights where there are multiple targets.  Only use this when there are two or more targets- if you attack the same target as your clone, it will no longer copy your attacks and just autoattack.  A good example for a use of this would be to use this on a fight like Nazgrim where there are adds but you would benefit from splitting your DPS.  If you use them, make SURE that you use tiger palm before summoning the copies so that they can benefit from the buff.  To cancel them, you just target their target, and use the ability again.

Putting it all together

So, following along with me, your single-target priority is like this:

  1.  Jab/Expel Harm to generate Chi.
  2.  Tiger Palm for the buff- keep this buff up at all times.
  3.  Rising Sun Kick on cooldown.
  4. Your level 30 talent (Chi Wave).
  5.  Fists of Fury on cooldown.
  6.  Fill in with Blackout Kick.
  7. Use Tigerseye Brew at 10 stacks


A very basic AoE priority is like this:

  1. Tiger Palm
  2. Rushing Jade Wind/Spinning Crane Kick
  3. Rising Sun Kick

And with multiple targets, you use the same lists as above, but use Storm, Earth, and Fire on different targets to spread your DPS.


Your stat priority is simple and follows:

Hit to 7.5% = Expertise at 7.5% > Haste to roughly 6k > Crit > Mastery

That is, cap out hit and expertise at 7.5%.

You’ll want 5-7k haste.  The goal with haste is that you have enough energy to always either use a chi-consuming attack, or to generate chi.  Depending on talents (like Ascension), you might be able to get away with closer to 5k.

After that, you’ll want to prioritize crit over mastery.

this guide needs more pictures.


Most of the monk glyphs are largely utility-based, but I find Glyph of Spinning Crane Kick useful.  I also consider Glyph of Zen Flight to be mandatory on my monks.  Glyph of Blackout Kick can be a DPS increase- but will prevent Blackout Kick from healing you, which is really useful while questing or fighting elites.  I personally like Glyph of Afterlife, myself, but I encourage you to figure out which ones work best for you!


And that’s it!  Like I said, it’s no means an exhaustive guide, but at least you’ll have a rough idea of what to do in LFR and on the Timeless Isle!  Feel free to talk to me on Twitter at @hellabard or leave comments or corrections here!

Dee’s Guide to Gearing and Getting Mad About A New Character

now with more recycled content!


Congrats, you’re level 90!  You’re almost ready to step into LFR!  But first, there’s a little bit of work to do.  Mosey on over to the AH with a bit of gold, ask guildmates for help, or pick from your alts that have been leveled and abandoned (just me?).

Gear to obtain at level 90:

502 Boots

476 chest and gloves

458 PvP Gear

Ghost Iron Dragonling (with appropriate cogwheels)

Getting the boots involves two scenarios and a little bit of questing, but are very worth it!  You will also get valor and loot chances from these two secnarios, even though I very, very highly recommend you specific queue for them.

By this point, you should be near 460.  Buy JP rings and necklace if you have the JP for it.

The next step is to run scenarios, which can give 463 gear (and 476, if you’re lucky).  Also, target specific heroic dungeons- if it has more than 2 pieces of gear for you, it might be with it to run it.  Your first goal is 460.  Unlock the Isle of Thunder before this and try to find a Key to the Palace of Lei Shen– I usually find them from the golden chests that can be found and looted once a week, or from rares on the island.  Try to open as many chests as possible to get Elder Charms of Good Fortune!  Also do dailies, if you can.  The solo scenarios on the island give a good bit of rep, and the Supermarket Sweep scenario can help with that, as well.  At Friendly, a 476 belt is available for a little gold.

Now that’s done, and you hopefully have some elder charms, it’s time to hit LFR!  Do all of Mogu’shan Vaults.  If you get lucky, you might be able to skip more scenarios and heroics.  Use charms only on bosses that have more than a few pieces of gear for you- don’t worry if it’s not perfectly itemized, right now.

Your next goal is 470- get to there, and then run Heart of Fear and Terrace of the Endless Spring LFR, using charms as you did in Mogu’shan.

and sometimes senpai will notice you and go with you.

Now that LFR is done for the week, it’s time to start on the Barrens.  What piece of gear do you need the most?  Focus on replacing your lowest item level pieces of gear, first and foremost.  If you’re on a larger server, this might be a bit easier with people killing commanders.

Your next goal is 480, and this is the most lengthy part.  Try and kill Oondasta and Nalak by this time, if you can!  Unfortunately, if you didn’t have any luck in LFR, there isn’t much you can do at this point.  Try and replace what you can with gear from heroics, but don’t spend your VP just yet, unless it will bump you to 480.

Once you hit 480, you can now run heroic scenarios and Throne of Thunder LFR!  Your first heroic scenario will award you a guaranteed 516 piece of gear.  Afterward, each daily heroic scenario will give a chest with a chance at a 516.  I try to run these daily- they’re quick and good for VP, as well.  The only downside is that you have to have a group of three to queue for them, but you can use RealID groups!

And that’s really my entire secret.  I’ve been level 90 for less than two weeks, and I hit ilevel 500 today.  It just takes work!

In Closing

You’ve Reached Level 90

this is basically a summary of this post.

I made a post back in March about my new project, my monk.  A lot has happened since then!  I leveled Kirian, my blood elf mage, shuffled some characters around, and focused on my priest as my raiding main.  And then school got a little busy, I got really into RP again, and I cut back on my raiding by a fair bit.  I played my Pandaren mage a bit, too, but mostly it felt like treading water.

I started my monk…I’m not sure when.  I had a Pandaren at first, deleted her, rolled a blood elf monk, and then rolled Yeong, my night elf.  Yeong and my blood elf, Dawningsun, both had a strange habit- they’d hit around 40, I’d look at the dungeon finder and just go “ugh”.

But this time, I was determined.  I sat down eventually and ground out to level 80 one day, via pet battles.

that was a good day.

I was ready to tackle Cataclysm.  For the…tenth time or so.

In the other post, I talked about finding a cool dragon and punching it in the head a lot, which was cool.  I also tanked, and found I was enjoying myself a lot.  Cataclysm content will always be familiar to me, and going through those dungeons, while monotonous sometimes, is comfortable to me.

I hit level 85, ran over to Pandaria, and…

And then nothing happened!  I got carted to the Shrine, logged out, and didn’t log back in for a few months.

I was at level 86 when I logged back in on my monk a few weeks ago, and had a boatload of rested experience.  I killed a few rares, quested a little, leveled professions, and suddenly, I had an idea.

I’m acquaintances with a roleplayer over on Moon Guard who has a High Elf character that she plays using human as her in-game race.  I just happened to have a High Elf, myself, who I had written a fair bit about with my GM.  He’s Ryel Dawningsun, Kirian’s silly cousin.  His character is a subject for another post, but I HAD A PLAN.

I went to 90 on Yeong, and began the process of gearing.  I’m happily sitting at a 490 item level right now, after being level 90 for five days.

And my monk, well, I found him a transmog that was fitting.

I was feeling a bit better about tanking again.  It felt good, felt right.  I’m not the best Brewmaster, but I’m not awful, either, and I’m enjoying myself.  I’d really love to finish up the legendary questline and get the cloak in 5.4.

I might not be raid tanking again, not in normal-modes, but I’m enjoying dragging my squishy self into scenarios and LFR.  And maybe that’s enough for me, for now.