05/22/13

Dee goes on a podcast!

As I had discussed on Twitter and Plurk, I was invited to the Twisted Nether Blogcast, and the episode is now up for listening!  It was recorded on Sunday, May 19th, and quite a few people turned out to hang in the chatroom and listen to the podcast live.

You can find the episode here!

It was extremely humbling that people came out and listened to me babble about writing stories.  Many thanks to everyone who was there, and to the people who are listening to this now that it is up.  It really does mean a lot, more than I can adequately express in words.  I am thankful to each and every one of you.

My initial reaction to this podcast was “why would they pick me, of all people”.  Up until the moment we started recording, I was waiting for something to go horribly wrong- maybe they would forget to add me on Skype, or cancel the show.  I expected that maybe one or two people would show up to listen in…I’m still, frankly, a bit shocked that at one point, we had nearly twenty people listening.  Many were from Twitter, or were friends that I roleplay with.

Suffice it to say that this podcast is getting saved and stored somewhere for me to look back at when I’m having a rough day.  I’ll keep it with me, even after I’ve undoubtedly moved on from the Warcraft fandom years down the road.

There were many things I’d liked to have discussed, but we wound up filling up the entire hour, much to my surprise!  Perhaps I’ll keep those thoughts for future posts.

Links

I wanted to use this post to link to some of the things that were discussed in the podcast!

  • Firstly, I now have a contact page, because Hydra (one of the hosts) was unsure of how to contact me, initially.
  • I also have a page that serves as a rough table of contents for my stories.  Starting with the oldest, timeline-wise, it is grouped roughly by timeline and by main character.
  • My characters page has been updated to include links out to my current Dreamwidth roleplay accounts.

Dreamwidth

As I mentioned in the podcast, the majority of my roleplay happens over on Dreamwidth.org, which is heavily based off of the old Livejournal site design.  There is a large roleplay community here, and many different writing games that are run through the site.  It may seem daunting at first, but it’s not too bad once you get the basics!  A basic account is free, though you can pay roughly $3 a month for other features, like extra icon spaces (free accounts have 15 icon spaces).

The general idea is that you create a journal account for your character, and then use that account to leave in-character comments to other characters on the roleplay communities.  Many people play characters that are NPCs (such as me playing Thassarian or someone else playing Anduin Wrynn) or characters that are established in a canon (video game, movie, book, etc), but original characters are also quite common!

If you’d like any information about Dreamwidth, or need any help stepping in, feel free to drop me an email or an instant message.  I’d be happy to help!

 

In conclusion

Thank you, again, to everyone.  I look forward to writing more fanfiction in the future, and hopefully you’ll be interested in reading it!

05/2/13

Fic- The First Paragon

Oh man I was hanging on to this one but I figured I’d post it because I have that podcast in less than two weeks, so I figured it was a GOOD TIME.

3450 words.  Korven the Prime and various mantid OCs.  This is meant to be a backstory fic for him, in the vein of Unbroken.  Hopefully it works!

Continue reading

04/11/13

Fic- Kings

Future AU!  King Anduin and Earthwarder Wrathion.  I might write more in the AU, but I wanted to get the basics down.  This is set about 8 years post-Pandaria?  VARIAN DIED.  ANDUIN IS KING.  THRALL IS DEAD.  Not that it’s really mentioned.  They’re a little more comfy with each other augh sorry if it seems OOC friendly.

1267 words.  Might add more, IDK.  Uncertain about shipping stuff, so this is basically just gen fic.  Might add shipping stuff if I write more in it I DON’T KNOW.

Continue reading

03/9/13

Punching Dragons, More at 11

Most people who have known me for a while know me as a tank.  I mained a Blood Death Knight all through Cataclysm, but I dealt with some pretty serious burn-out during Dragon Soul.  I’m a fairly okay tank, according to the folks I raid with, but I needed a break.

I had intended to swap to my mage for Mists, but some roster shuffles opened up the chance for me to heal.  My first “main” in an MMO was a healer, and I enjoy the role.  My Death Knight was geared in BiS normal-mode Dragon Soul gear, but I’d find myself logging in on her, collecting Mists blues, and promptly logging back out.  At the moment, she is locked at 85, and she may very well stay there for a while.

A fearsome sight on any battleground, and I’ve tanked some heroic-mode Cataclysm raids on her, too.

Still, there were too many things about her that I couldn’t come back to just yet.  She’s my “old shoe”- I’ll always know her keybinds by heart, but I needed to take a good step back from tanking.  My first few weeks in Mogu’shan Vaults were spent thinking “I should be tanking this”, but I’ve come to trust our tanks to handle these fights.  So far, they haven’t disappointed me.

I just needed a break.

I started a monk (two, actually- one Alliance, one Horde), and picked up Brewmaster just to see what they could do.  I’ve never quite clicked with Warrior tanking, and I haven’t liked Paladin tanking that much.  I make a passable Guardian Druid, but it’s not my favorite.

I have to admit, I’m growing a little fond of the Brewmaster toolkit.  I love having some raid utility- the main thing that bothered me about Blood Death Knights is that they have little in the way of raid cooldowns.  This is part of why Dragon Soul meant so much to me- I was able to time my own cooldowns to help my entire raid.  Brewmasters bring absorbs and damage redirection, and I have to say, it’s pretty dang neat.

And the novelty of tanking in a dress hasn’t worn off yet.

My monk is now level 82, almost 83, and I’m hitting the point where I have to start thinking about what I actually want to do with her.  I have no professions on her, no grand schemes for the future.  I don’t want to LFR without another competent tank by my side, and I don’t think I’m ready to be a full-time tank again.

Maybe it’s just about the journey.

Each of my characters has a mount that is “theirs”.  For my Death Knight, it’s the Crimson Deathcharger and the Winged Steed of the Ebon Blade.  I had no idea what Yeong’s would be.  Right now, her land mount is my Primordial Direhorn.  Flying was another matter entirely.  I just picked a mount, and it was okay.  I didn’t train 280% flight on her yet- I was planning on dungeoning for most of Cataclysm‘s levels and then being restricted to a land mount when I hit Mists content.  I logged in, looked at the dungeon finder, and decided I was close enough to 83 that Deepholm wouldn’t hurt, right?

I was doing an intro quest when NPC Scan went off, alerting me to a rare.  Oh, maybe I’d get some extra experience.  No, wait…that’s not extra experience…

I clicked it and swung my camera around.  There, in the sky above me, was Aeonaxx.

I told my husband.  ”Well, go for it,” was his reply.  I thought about it.  I was a tank, so maybe I would be able to survive.  Maybe.  I clicked on him, intimidated by the large health pool but flying slowly toward him all the same.  I furiously clicked the arrow on him, and away we went.  I was at-level for Deepholm, flying around on the back of a dragon that had more HP than some bosses.

I did the only logical thing.

I punched him.

Hard.

Hard enough that, after a long flight and shaking as I used keg smash to bring down the adds, my Touch of Death button lit up, just as we neared where I had jumped onto him from.  We had made one circuit around Deepholm.

Sometimes, when recovering from burnout, you just really, really, need to punch a dragon from the sky.

The flexinator is back in business.

I’m pleased to say that Yeong has well-deserved 280% flight now, and I’ve found a flying mount that suits her.  It was a mount I never thought I’d get, and even though it was purely luck that I was in the right place at the right time, I’m still very proud to have it.

I have some time before I need to hit level 90, but Yeong is my next project.

Maybe I’ve found how to get my groove back after all.

03/7/13

Giants, and the PvP Scaling Problem

Well, Cynwise gave a great overview on the problem with PvP scaling as it’s currently implemented.  I can’t add too much maths to it, but I did step into a Warsong Gulch and did science of my own last night in the 85-89 bracket, locked.

My stats before I stepped into Warsong Gulch, unbuffed.

I took a couple of screenshots to compare later.  My rogue is offensively geared- nearly in full Mists gear- and I do fairly well against geared level 89s.  Of course, as a rogue, I’m always going to chose targets of opportunity than jump into the middle of a fight, but that’s just how it works.

I stepped into Warsong Gulch and…woah.

Stat decay whyyyyy, mostly unbuffed

Also, of note especially for plate wearers, is that my armor also degrades as level increases- so my effective health is lower than it seems through simple math.

Observations From the Gulch

Good players are still good players.  Good gear is still okay gear.  Players at the “bottom” of the bracket- low-level characters with mediocre or bad gear- suffer because of the scaling.  They have more HP and might live a little longer, but I was essentially killing a level 89 who was still clad in Cataclysm greens.  It was no more challenging than it was previously, and they were able to do less damage to me over the course of a skirmish, because of stat decay on things like hit, haste, critical strike, and mastery.

As it stands now, those in the locked and leveling brackets would do better by only engaging in battlegrounds if they are at the very top of their bracket, where gear that is budgeted for the “effective level” for that bracket is available.  If twinking survives, it will only be at the tops of brackets, and players that previously had a fighting chance (such as well-geared free to play players at level 20) will be nothing more than sitting ducks with artificially inflated health pools.

The Problem With Gear

The main issue here lies in the fact that increasingly better gear is available at the top of many leveling brackets- especially from 55-59, 75-79, and 80-84.  In the case of the 80-84 bracket, Mists of Pandaria blues have polluted the available gear, giving some players at the top of the bracket gear that is a higher item level than heroic Dragon Soul gear.  The thing about most locked brackets is that the truly good gear exists in a vacuum- sure, green gear from the next expansion in the series is available a few levels before one might actually step into that expansion’s content- but this changed with Cataclysm and Mists of Pandaria.  In Mists, especially, there are pieces of gear that only requires level 80 to equip- the gear jumps down to not only the previous expansion, but into Wrath of the Lich King, as well.

The problem comes in when a relatively balanced environment is disrupted.  One of the more appealing things to some people, about locked brackets, is that “Best In Slot” gear will rarely change.  Once you have geared, you have geared.  Mists changed this by reaching back two expansions and providing gear rewards that were more powerful than anything in Cataclysm and obtainable across the 80-85 level spread, and not just isolated to levels 84 and 85 at the end of the previous expansion.  I like to think that the possibility of these items being used for PvP was discussed and intended, but with the current state of battleground scaling, it doesn’t quite appear that way.

Other Changes, and a Solution

The main problem that battleground scaling seems to try and fix is the fact that there are, quite easily, characters in the low-level brackets who have geared to their best and are at the top of the bracket, and lower level players have a hard time fighting on equal ground with these players.  However, the current implementation is not effective at solving this issue.  Stamina is an extremely important stat before resilience is available, in the unlocked brackets, and it seems like the aim of the battleground scaling is largely just to grant artificial stamina to players in the form of an increased base health pool.  Another change that points to this is that the favorite drink of many players in these low-level brackets, Rumsey Rum Black Label, used to grant 15 stamina before patch 5.2.

If the main problem lies in the fact that, even at levels 85-89, there is a disparity in health between the bottom and top of the bracket, scaling as it is implemented is not the correct solution.  Rather, a better solution would be to introduce static health pools among the brackets.  Those at the bottom would have their health raised and equalized with those at the top, but their secondary stats would not degrade.  Those at the top would be largely unchanged, but they would have higher attack power, spell power, and armor, to counterbalance the better scaling for secondary stats found at lower levels.  Resilience would need to be adjusted for this at levels below the 85-89 bracket (and, honestly, should have been adjusted already to account for the 40% base resilience at the end of Catacylsm), but would remain a very beneficial stat to have.

As it stands, however, Blizzard has failed to fix the problems present in the leveling PvP brackets, and as only made the environment worse for the players at the bottom of the bracket, who are unable to acquire gear suited to their artificially boosted level.  I hope that they will reconsider the scaling as it s now and implement a different fix, but I remain pessimistic.

03/6/13

The Hunting Party

I had a rough afternoon, and decided to log in to chill for a bit.  I finished out my dailies this morning and earned myself a shiny new title- “the Wakener”- and a ring for my priest.  But by far, right now, my favorite part of 5.2 are the new rares.

If anyone knows how I play WoW, they know I abhor questing.  I think it’s the most dull thing in the game.  Sure, there are a few quests here and there that shake things up a bit, but largely it’s “kill 10 dudes” or “collect 5 items from killing dudes”.  It gets old.  Even zones that I’m questing through for the first time wear me out.  As soon as I’m able, I move to the next zone, incomplete questlines be damned.

Before level 58, my favorite way to level is to stack up experience buffs, and then cruise through a zone and hunt rares.  I would honestly rather struggle to kill an elite than do a quest.  I love the challenge!  It’s the entire reason I raid: I LOVE KILLING BIG MONSTERS.

I spent a good hour or two hunting Zandalari Warbringers with my guild last night.  Even if I hadn’t gotten a mount out of it-

which I totally did and it’s my favorite right now.

-it would have been worthwhile to me.  Kill a big monster!?  Where do I sign up?!  It was fun!  This is what I play Warcraft for.  This exact thing, right here.  Killing big monsters.  Some people like to collect mounts or pets or PvP, and those things are cool, too….but nothing beats gathering up a small group and taking down a boss, to me.

So this afternoon, I loaded up Warcraft and had hoped that I would be able to con some folks into helping me kill big monsters.  I found my way out to the Isle of Thunder, and I was hit with general chat.  A rare was dead, and they were heading on to the next one.  Okay…they?  I knew where some of the rares were, having killed a couple this morning with my husband.  I trucked on over, and…oh.  Oh my.

It was a small raid!  We waited for a few minutes, chatting in general chat, and the rare spawned.  He was quickly dealt with, and they informed general chat that it was time to move on to the next one.

This went on for nearly an hour, this small raid group spreading across the island, calling out spawns, and people running over to get the tag.  It was chaotic, but in a strangely organized way.  I have to say, it was some of the best fun I’ve had in World of Warcraft so far.  People were chatting in general chat about how much they loved our server and how long they’ve been playing on it- a line of discussion that I’ve never heard since transferring to my server a few years ago.  People were helpful, happy, and we all cooperated.

Finally, we had exhausted the rares and people were losing interest.  Fifteen valor points are good, but not good enough to keep people farming all day.  We wound up sitting right where it had started, on top of the mogu temple.  This time, we had a few more people with us.  Vanity items were dropped, so were Blingtrons.  People threw party grenades.

It was great, far more than I had expected.  In adding the tap to faction rares, we were no longer a 5-person party or small raid of people out hunting big monsters.  We were a faction, and general chat became our raid chat.  Even if it doesn’t happen everywhere- and even if it never happens again on my server- I feel Blizzard made the right choice with these elites.  I’m definitely looking forward to the rest of this patch!